Document Number: P1041R3
Date: 2019-01-21
Audience: Evolution Working Group
Reply-to: cpp@rmf.io
C++11 introduced character types suitable for code units of the UTF-16 and UTF-32 encoding forms, namely char16_t and char32_t. Along with this, it also introduced new string literals whose types are arrays of those two character types, prefixed with u and U, respectively. And last but not least, it also introduced UTF-8 string literals, prefixed with u8, with types arrays of const char. Of these three new string literal types, only one has a guarantee about the values that the elements of the array have; in other words, only one has a guaranteed encoding form, the UTF-8 string literals.
The standard text hints that the char16_t and char32_t string literals are intended to be encoded as, respectively, UTF-16 and UTF-32, but unlike it does for UTF-8 string literals, it never explicitly makes such a requirement.
In defining char16_t string literals ([lex.string]/10), the standard makes a mention of “surrogate pairs”:
A string-literal that begins with
u, such asu"asdf", is achar16_tstring literal. Achar16_tstring literal has type “array of nconst char16_t”, where n is the size of the string as defined below; it is initialized with the given characters. A single c-char may produce more than onechar16_tcharacter in the form of surrogate pairs.
Further down, when defining the size of char16_t string literals ([lex.string]/15), there is another mention of “surrogate pairs”:
The size of a
char16_tstring literal is the total number of escape sequences, universal-character-names, and other characters, plus one for each character requiring a surrogate pair, plus one for the terminatingu'\0'. [Note: The size of a char16_t string literal is the number of code units, not the number of characters. — end note]
For char32_t string literals, the definition of their size ([lex.string]/15) essentially limits the encoding form used to one that doesn’t have more than one code unit per character:
The size of a
char32_tor wide string literal is the total number of escape sequences, universal-character-names, and other characters, plus one for the terminatingU'\0'orL'\0'.
Additionally, the standard constrains the range of universal-character-names to the range that is supported by all of the UTF encoding forms discussed here:
Within
char32_tandchar16_tstring literals, any universal-character-names shall be within the range0x0to0x10FFFF.
All of these requirements, while never explicitly naming the UTF-16 or UTF-32 encoding forms, strongly imply that these are the encoding forms intended.
The C standard defines the __STDC_UTF_16__ and __STDC_UTF_32__ in the <uchar.h> header, which C++ defers to for the contents of <cuchar>. These macros are optional, which seems to imply some intent that the encodings for char16_t and char32_t literals be implementation-defined. However, it would be questionable for an implementation to pick any other encoding forms for these string literals: there is no well-known encoding form that uses a concept named “surrogate pair” other than UTF-16, and there is no well-known encoding form that encodes each character as a single 32-bit code unit other than UTF-32.
In practice, all implementations use UTF-16 and UTF-32 for these string literals. C++ should standardize this practice and make these requirements explicit instead of just hinting at them.
This proposal renames “char16_t string literals” and “char32_t string literals” to “UTF-16 string literals” and “UTF-32 string literals”, to match the existing “UTF-8 string literals”, and explicitly requires the object representations of those literals to be the values that correspond to the UTF-16 and UTF-32 (respectively) encodings of the given characters.
Add to [lex.string]/10:
A string-literal that begins with
u, such asu"asdf", is aUTF-16 string literal. Achar16_tstring literalUTF-16 string literal has type “array of nchar16_tstring literalconst char16_t”, where n is the size of the string as defined below; it is initialized with the given characters. A single c-char may produce more than onechar16_tcharacter in the form of surrogate pairs.
Change [lex.string]/11:
A string-literal that begins with
U, such asU"asdf", is aUTF-32 string literal. Achar32_tstring literalUTF-32 string literal has type “array of nchar32_tstring literalconst char32_t”, where n is the size of the string as defined below; it is initialized with the given characters.
Insert a paragraph between [lex.string]/10 and /11:
For a UTF-16 string literal, each successive element of the object representation has the value of the corresponding code unit of the UTF-16 encoding of the string.
Insert a paragraph between [lex.string]/11 and /12:
For a UTF-32 string literal, each successive element of the object representation has the value of the corresponding code unit of the UTF-32 encoding of the string.
Change [lex.ccon]/4:
A character literal that begins with the letter
u, such asu'x', is a character literal of typechar16_t, known as a UTF-16 character literal. The value of aUTF-16 character literal containing a single c-char is equal to its ISO 10646 code point value, provided that the code point value is representable with a single 16-bit code unit (that is, provided it is in the basic multi-lingual plane). If the value is not representable with a single 16-bit code unit, the program is ill-formed. Achar16_tUTF-16 character literal containing multiple c-chars is ill-formed.char16_t
Change [lex.ccon]/5:
A character literal that begins with the letter
U, such asU'x', is a character literal of typechar32_t, known as a UTF-32 character literal. The value of aUTF-32 character literal containing a single c-char is equal to its ISO 10646 code point value. Achar32_tUTF-32 character literal containing multiple c-chars is ill-formed.char32_t
Furthermore, replace all instances of char16_t string literal with UTF-16 string literal, all instances of char32_t string literal with UTF-32 string literal, all instances of char16_t character literal with UTF-16 character literal, and all instances of char32_t character literal with UTF-32 character literal.